01
Where the loot comes from
Every buy and sell of a gloot coin on pump.fun pays a creator fee. On gloot, that fee doesn't go to the person who launched the coin. It goes to the coin's own pot.
Every 5 minutes, gloot collects the fees each coin has earned. 10% is kept to run gloot (transaction costs, servers and the card providers) and 90% goes to the coin's holders. The holders' share is converted to USDC, a digital dollar, so your loot keeps its value instead of moving with the price of SOL.
02
Where your loot is held
Every coin has its own wallet. When a coin launches, gloot creates a dedicated Solana wallet for it and makes it the coin's fee recipient on pump.fun. That wallet is the coin's pot: its fees arrive there, are converted to USDC there, and stay there until holders spend them. One coin's pot is never used to pay another coin's holders.
Your share is recorded, not sent. Your loot is a balance on gloot's ledger, tied to your wallet address. Nothing is transferred to your wallet when you earn, which saves thousands of tiny transactions and their fees. Sign in with your wallet and your balance is waiting.
Money only moves when you spend. When you buy a card, the price of that card is paid straight from the pot to the card provider, and nothing else moves.
gloot holds the keys to the pot wallets. That's what lets your loot be spent instantly without you paying any fees. Each pot is an ordinary Solana wallet, so anyone can check its balance on-chain.
03
How your share is worked out
gloot takes a snapshot of every holder's balance once a minute. Every 5 minutes, the pot's new USDC is shared out according to how much each wallet held across those snapshots. Holding for the whole round earns a full share. Buying just before a payout earns almost nothing.
Ana holds 10,000 tokens for the whole round, so she's counted in all five snapshots. Ben buys 20,000 tokens just before the last one and is counted once.
Ana earns two and a half times Ben's share, even though Ben holds twice as many tokens. Holding pays. Sniping doesn't.
04
Themes
Each coin launches with up to three themes: Food, Gaming, AI, Shopping, Entertainment, Travel or Anything. Loot from a Food coin buys food cards, loot from a Gaming coin buys gaming cards, and an Anything coin's loot buys any card. If your country has no cards in a coin's theme, its loot works on any card instead, so nobody is ever stuck.
05
Spending your loot
Sign in on the Claim page with the wallet that holds your coins. You'll see your loot, and the cards available in your country, from £1 and $1 upwards for many brands.
Pick a card and an amount, and you'll see exactly what it costs from your loot before you confirm. Card prices are in your local currency and include the provider's exchange rate, so a £10 card costs a little over $13 of loot.
Once you confirm, your code appears on screen, usually within a minute, with a Copy button. The same card is emailed to you too, so you have a copy if you close the page.
06
Your email
The first time you buy a card, you'll be asked for an email address. You only enter it once. It's saved against your wallet, so every card after that goes straight through.
It's used for one thing: the card provider sends your gift card to it as a backup copy. It's only shared with that provider for delivery, and gloot doesn't use it for marketing or newsletters.
07
Limits
To keep things fair, and to keep holders clear of the card providers' identity checks, each wallet can spend up to:
- $1,000 of loot in any 24 hours
- $3,000 of loot in any 30 days
These are rolling windows across all cards, so as older purchases pass the 24 hour or 30 day mark, that amount becomes available again. If you reach a limit, the Claim page tells you, and your loot stays safe in your balance until you can spend it.
The card providers also apply their own limits to each email address. In normal use you'll never get near them, and gloot's limits are set below them on purpose.
08
If something goes wrong
Your loot is only spent once a card is actually paid for. If a card can't be issued (it's out of stock, say, or the provider is busy), the loot set aside for it goes straight back to your balance. Cards are issued by established providers, Cryptorefills and Bitrefill, and paid for in USDC at the moment you buy.
09
For creators
Launching takes a minute: name, ticker, image and themes, plus an optional first buy so you're in before anyone else. You sign every step in your own wallet, and the coin goes live on pump.fun.
The coin's fees go to its holders, not to you. That's the point: your community gets paid for holding, which gives people a reason to stick around that no ordinary launch can offer.